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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [BSW, regression] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91610#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [BSW, regression] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91610">bug 91610</a>
from <span class="vcard"><a class="email" href="mailto:ben@bwidawsk.net" title="Ben Widawsky <ben@bwidawsk.net>"> <span class="fn">Ben Widawsky</span></a>
</span></b>
<pre>(In reply to Mark Janes from <a href="show_bug.cgi?id=91610#c4">comment #4</a>)
<span class="quote">> I went to verify this bug, and found that gpu hang still occurs. Previous
> test results were inaccurate. Apparently, running test with patches 2 and 3
> of Neil's series may affect subsequent test runs.</span >
Are the other subtests hanging too? I have a patch (based on Neil's, but
different) which makes divisor pass on BDW, but the other tests are failing
(also on BDW).</pre>
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