<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body><table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">91716</a>
</td>
</tr>
<tr>
<th>Summary</th>
<td>[bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB
</td>
</tr>
<tr>
<th>Product</th>
<td>Mesa
</td>
</tr>
<tr>
<th>Version</th>
<td>git
</td>
</tr>
<tr>
<th>Hardware</th>
<td>x86 (IA32)
</td>
</tr>
<tr>
<th>OS</th>
<td>Linux (All)
</td>
</tr>
<tr>
<th>Status</th>
<td>NEW
</td>
</tr>
<tr>
<th>Severity</th>
<td>normal
</td>
</tr>
<tr>
<th>Priority</th>
<td>medium
</td>
</tr>
<tr>
<th>Component</th>
<td>Drivers/DRI/i965
</td>
</tr>
<tr>
<th>Assignee</th>
<td>idr@freedesktop.org
</td>
</tr>
<tr>
<th>Reporter</th>
<td>mark.a.janes@intel.com
</td>
</tr>
<tr>
<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
</td>
</tr></table>
<p>
<div>
<pre>Using NIR for vertex shaders regressed shaders.glsl-vs-int-attrib on some 32
bit hardware.
All platforms exhibit the same failure pattern:
piglit/bin/glsl-vs-int-attrib -auto -fbo
Probe color at (0,0) Expected: 0.000000 1.000000 0.000000
Observed: 1.000000 0.000000 0.000000
FWIW, this test was fixed for m32 earlier at mesa
1a93e7690dc90211164082d6a2d26d93da8127ef</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>