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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - glBufferSubData is corrupting data when buffer is > 32k"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90734#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - glBufferSubData is corrupting data when buffer is > 32k"
href="https://bugs.freedesktop.org/show_bug.cgi?id=90734">bug 90734</a>
from <span class="vcard"><a class="email" href="mailto:kaillasse91@hotmail.fr" title="kaillasse91@hotmail.fr">kaillasse91@hotmail.fr</a>
</span></b>
<pre>(In reply to Chris Wilson from <a href="show_bug.cgi?id=90734#c6">comment #6</a>)
<span class="quote">> Sorry for the late reply, I had rewritten the patch to try and make the
> logic more robust, could you please test
> <a href="http://patchwork.freedesktop.org/patch/56678/">http://patchwork.freedesktop.org/patch/56678/</a> ?</span >
I have exhumed the old version of my application with the test case included,
compiled current git mesa (Mesa 11.1.0-devel (git-000e225)) and applied the
patch manually.
Testing without the patch applied give me the errors described in my initial
bug report.
Testing with the patch applied and running with a buffer of max size 125000 * 3
vertices : millions of changes later, no errors logged and the output is
visually as expected. I've only tested on sandy bridge hd2000, but this seems
ok to me.</pre>
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