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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [bisected] arb_gpu_shader5.execution.sampler_array_indexing.gs-struct-nonconst-sampler-nonconst crashes instead of failing"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91714#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [bisected] arb_gpu_shader5.execution.sampler_array_indexing.gs-struct-nonconst-sampler-nonconst crashes instead of failing"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91714">bug 91714</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>(In reply to Jason Ekstrand from <a href="show_bug.cgi?id=91714#c1">comment #1</a>)
<span class="quote">> I took a look at this one. It actually does an arra-of-arrays operation. </span >
Not exactly. It's an array of structures that contain an array. That has been
valid since GLSL 1.10 (i.e., forever). This is one of the reasons that it was
so absurd that arrays-of-arrays weren't previously supported... you could still
get the functionality with really ugly syntax.</pre>
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