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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [bisected] arb_gpu_shader5.execution.sampler_array_indexing.gs-struct-nonconst-sampler-nonconst crashes instead of failing"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91714#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [bisected] arb_gpu_shader5.execution.sampler_array_indexing.gs-struct-nonconst-sampler-nonconst crashes instead of failing"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91714">bug 91714</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>(In reply to Ian Romanick from <a href="show_bug.cgi?id=91714#c4">comment #4</a>)
<span class="quote">> Since NIR for vec4 is available on 11.0 (but A-of-A is not?), I hope we'll
> be able to cherry pick the patches back...</span >
Yes I'm fixing the non AoA case first, indirect indexing of structs that
contain samplers was already broken so I hadn't added AoA support yet.
I'll also need a few extra piglit tests for various crazyness such as multiple
samplers in the nested structs.</pre>
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