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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - glTextureSubImage3D (DSA) crashes when being used to upload cube map faces"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91787">91787</a>
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<th>Summary</th>
<td>glTextureSubImage3D (DSA) crashes when being used to upload cube map faces
</td>
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<th>Product</th>
<td>Mesa
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<th>Version</th>
<td>10.6
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>blocker
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>idr@freedesktop.org
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<th>Reporter</th>
<td>eliashogstvedt@gmail.com
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<p>
<div>
<pre>You should be able to use glTextureSubImage3D to upload faces to a cube map
texture where zoffset is the cube map face since the 2D version does not have a
target argument in DSA.
This was discussed a bit on #dri-devel and it seemed like the code for
glTextureSubImage3D was wrong. I believe someone attempted to push a fix it but
I'm unable to build mesa from scratch at the moment.
ps: I'm not sure what driver to select with intel hd 5500, please change it to
the appropriate and remove this message if it's wrong.</pre>
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