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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - gsraytrace fails with Input/Output error intel_do_flush_locked"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91827#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - gsraytrace fails with Input/Output error intel_do_flush_locked"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91827">bug 91827</a>
from <span class="vcard"><a class="email" href="mailto:albertwdfreeman@gmail.com" title="Albert Freeman <albertwdfreeman@gmail.com>"> <span class="fn">Albert Freeman</span></a>
</span></b>
<pre>On my system if the window size is lowered to 20 by 20 (or a similar or lower
size (to use less GPU per "draw call"))). And Draw() is called directly a
single time (instead of using glutMainLoop) (or more Draw()s for lower window
sizes). Then the application stops causing a graphics reset and the
"intel_do_flush_locked" error message disappears...</pre>
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