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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Mesa 10.6.3 linker is slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91857#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Mesa 10.6.3 linker is slow"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91857">bug 91857</a>
from <span class="vcard"><a class="email" href="mailto:CliveMcCarthy@gmail.com" title="Clive McCarthy <CliveMcCarthy@gmail.com>"> <span class="fn">Clive McCarthy</span></a>
</span></b>
<pre>(In reply to Tapani Pälli from <a href="show_bug.cgi?id=91857#c2">comment #2</a>)
<span class="quote">> Please attach GLSL source, 88 secs sounds *weird*.</span >
Here's the vertex shader. It will make you laugh.
varying vec2 tex_coord;
void main(void)
{
tex_coord = gl_MultiTexCoord0.st;
gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;
}
Doesn't get simpler.</pre>
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