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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [bisected] arb_gpu_shader5.execution.sampler_array_indexing.gs-struct-nonconst-sampler-nonconst crashes instead of failing"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91714#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [bisected] arb_gpu_shader5.execution.sampler_array_indexing.gs-struct-nonconst-sampler-nonconst crashes instead of failing"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91714">bug 91714</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>(In reply to Timothy Arceri from <a href="show_bug.cgi?id=91714#c7">comment #7</a>)
<span class="quote">> In the end the solution I've come up with may be a little invasive for
> stable as I took this as an opportunity to remove more uses of the
> UniformHash table that I believe we shouldn't have to carry around anymore
> but I'm pretty happy with the fix, please review.</span >
I'm planning to try and review that in the next couple of days. As far as
stable goes, I'm not sure what I think. I agree that the changes are big enough
that we may not want to back-port them. We could leave it as-is given that the
"regression" only happens in release builds. We could also back-port just the
NIR patch to get rid of the crash as long as it, by itself, doesn't break
anything further; however I feel a bit dirty about that.</pre>
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