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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91114#c27">Comment # 27</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">bug 91114</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>(In reply to Tapani Pälli from <a href="show_bug.cgi?id=91114#c26">comment #26</a>)
<span class="quote">> With a hack to allow textureLod with a samplerCubeShadow and custom
> textureGrad() injected I observed 3 failing tests with:
>
> dEQP-GLES3.functional.shaders.texture_functions.texturegrad.*cube*
>
> these are:
>
> texturegrad.samplercube_fixed_vertex
> texturegrad.samplercubeshadow_vertex
> texturegrad.samplercubeshadow_fragment
>
> other 7 are passing, I guess there might be something wrong with the formula
> (?)</span >
Oops sorry, I did not realize I need to provide textureLod for vec3 and vec4 as
well, now all those tests pass with Kevin's formula.</pre>
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