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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [All bisected] Render error when running Unigine-Heave_v4.0"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91916#c11">Comment # 11</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [All bisected] Render error when running Unigine-Heave_v4.0"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91916">bug 91916</a>
              from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
        <pre>Sorry, looking at the attached error pic, it's not tessalation but fragment
shading issue.

Wendy/Ye, you get error message(s) from Mesa shader compiler when you run
Heaven.  Please paste them to the bug.</pre>
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