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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [All bisected] Render error when running Unigine-Heave_v4.0"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91916#c10">Comment # 10</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [All bisected] Render error when running Unigine-Heave_v4.0"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91916">bug 91916</a>
              from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
        <pre>(In reply to Matt Turner from <a href="show_bug.cgi?id=91916#c8">comment #8</a>)
<span class="quote">> Well, the report says they are using 4.0. Maybe some of the workarounds were
> actually applicable to 4.0?</span >

Looking at info in QA wiki, Heaven v4 is run with;
  export force_glsl_extensions_warn=true
  export MESA_EXTENSION_OVERRIDE="-GL_ARB_sample_shading"
  ./bin/heaven_x64 ... -extern_define PHORONIX,RELEASE

And this is what's removed from the drirc by the commit:
-            <option name="force_glsl_extensions_warn" value="true" />
-            <option name="disable_blend_func_extended" value="true" />
-            <option name="force_glsl_version" value="130" />
-            <option name="disable_shader_bit_encoding" value="true" />


As the commit mentions tessalation, and I've always run Heaven with:
-extern_define
,BENCHMARK,RELEASE,LANGUAGE_EN,QUALITY_HIGH,TESSELLATION_DISABLED

I wonder would TESSALATION_DISABLED option for Heaven change anything?</pre>
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