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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91951#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91951">bug 91951</a>
from <span class="vcard"><a class="email" href="mailto:riku@sdf-eu.org" title="riku@sdf-eu.org">riku@sdf-eu.org</a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=118179" name="attach_118179" title="Log with MESA_GLSL=dump (gzipped)">attachment 118179</a> <a href="attachment.cgi?id=118179&action=edit" title="Log with MESA_GLSL=dump (gzipped)">[details]</a></span>
Log with MESA_GLSL=dump (gzipped)
Thank you for looking at this. Here is the gzipped log from Arma 3 with
MESA_GLSL=dump. It is pretty big, and I was unsure where to cut it, so I'm
attaching it uncut. Sorry about that.</pre>
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