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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91719#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">bug 91719</a>
              from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
        <pre>This bug *should* be fixed by:

<a href="http://lists.freedesktop.org/archives/mesa-dev/2015-September/094115.html">http://lists.freedesktop.org/archives/mesa-dev/2015-September/094115.html</a>

On 32-bit systems, you may also need two of Antia's patches:

<a href="http://lists.freedesktop.org/archives/mesa-dev/2015-August/091699.html">http://lists.freedesktop.org/archives/mesa-dev/2015-August/091699.html</a>
<a href="http://lists.freedesktop.org/archives/mesa-dev/2015-August/092474.html">http://lists.freedesktop.org/archives/mesa-dev/2015-August/092474.html</a></pre>
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