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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91951#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91951">bug 91951</a>
              from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=118201" name="attach_118201" title="failing shader">attachment 118201</a> <a href="attachment.cgi?id=118201&action=edit" title="failing shader">[details]</a></span>
failing shader

Looks like for maximal convenience, the shader dump truncates the text
representation. Anyways, this thing has 34 sampler uniforms. Not sure if they
all get counted as used.

Haven't gone over the LISP-y IR that's printed.</pre>
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