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    <body><span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - glGenerateTextureMipmap not working (no errors) unless glActiveTexture(GL_TEXTURE1) is called before"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91847">bug 91847</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>ASSIGNED
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - glGenerateTextureMipmap not working (no errors) unless glActiveTexture(GL_TEXTURE1) is called before"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91847#c5">Comment # 5</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - glGenerateTextureMipmap not working (no errors) unless glActiveTexture(GL_TEXTURE1) is called before"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91847">bug 91847</a>
              from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
        <pre>Should be fixed by the commit below.  I believe this is in 11.0, and it should
eventually be in a 10.6 stable release.

commit 767c33e88138afa64443417860b264a494eba33d
Author: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>
Date:   Wed Sep 2 16:06:58 2015 -0700

    meta: Always bind the texture

    We may have been called from glGenerateTextureMipmap with CurrentUnit
    still set to 0, so we don't know when we can skip binding the texture.
    Assume that _mesa_BindTexture will be fast if we're rebinding the same
    texture.

    v2: Remove currentTexUnitSave because it is now unused.  Suggested by
    both Neil and Anuj.

    Signed-off-by: Ian Romanick <<a href="mailto:ian.d.romanick@intel.com">ian.d.romanick@intel.com</a>>
    Bugzilla: <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - glGenerateTextureMipmap not working (no errors) unless glActiveTexture(GL_TEXTURE1) is called before"
   href="show_bug.cgi?id=91847">https://bugs.freedesktop.org/show_bug.cgi?id=91847</a>
    Cc: "11.0" <<a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.freedesktop.org</a>>
    Reviewed-by: Neil Roberts <<a href="mailto:neil@linux.intel.com">neil@linux.intel.com</a>>
    Reviewed-by: Anuj Phogat <<a href="mailto:anuj.phogat@gmail.com">anuj.phogat@gmail.com</a>></pre>
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