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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [SNB,regression,dEQP,bisected] functional.shaders.random tests regressed"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92033#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [SNB,regression,dEQP,bisected] functional.shaders.random tests regressed"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92033">bug 92033</a>
from <span class="vcard"><a class="email" href="mailto:apuentes@igalia.com" title="Antia Puentes <apuentes@igalia.com>"> <span class="fn">Antia Puentes</span></a>
</span></b>
<pre>(In reply to Jason Ekstrand from <a href="show_bug.cgi?id=92033#c1">comment #1</a>)
<span class="quote">> I'm pretty sure I know exactly what's going on here. NIR has swizzles for
> all ALU instructions, but i965 can't swizzle some (maybe all?) math
> instructions. The easiest fix would be to simply make emit_math emit an
> additional MOV if there is a non-trivial swizzle. The reason this showed up
> as a regression is probably that we're doing better coalescing now than we
> were before. The bug was present, we just weren't tickling it. I'm
> re-assigning this to one of the Igalia people.</span >
Thanks for the tip. I will be taking a look at this.</pre>
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