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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [UBO] Assertion for array of blocks"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83508#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [UBO] Assertion for array of blocks"
href="https://bugs.freedesktop.org/show_bug.cgi?id=83508">bug 83508</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>(In reply to Samuel Iglesias from <a href="show_bug.cgi?id=83508#c1">comment #1</a>)
<span class="quote">> This is going to be fixed by AntÃa's patch:
>
> <a href="http://lists.freedesktop.org/archives/mesa-dev/2015-March/079102.html">http://lists.freedesktop.org/archives/mesa-dev/2015-March/079102.html</a>
>
> We are planning to send an updated version of this patch in the coming days.</span >
That will work around the issue for 'shared' and 'std140' but if a shader has a
ubo with a 'packed' layout and is unused in the shader it will still hit this
same problem right?
The problem is the linking code always expects there to be a least one active
use of the ubo array in the shader, I attempted to fix this but it REALLY
expects there to be a use so its not quite as simple as you would expect.
I may give it another go when I have some time as I'm playing around with this
code for AoA support currently.</pre>
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