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            <b><a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [BSW regression] dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91970#c7">Comment # 7</a>
              on <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [BSW regression] dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91970">bug 91970</a>
              from <span class="vcard"><a class="email" href="mailto:krh@bitplanet.net" title="Kristian Høgsberg <krh@bitplanet.net>"> <span class="fn">Kristian Høgsberg</span></a>
</span></b>
        <pre>(In reply to Matt Turner from <a href="show_bug.cgi?id=91970#c4">comment #4</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=118317" name="attach_118317" title="patch">attachment 118317</a> <a href="attachment.cgi?id=118317&action=edit" title="patch">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=91970&attachment=118317'>[review]</a> [review]
> patch

> The relevant instructions generated are

> mul(8)          g124<1>D        g6<8,8,1>D      g10<8,8,1>UW    { align1 1Q
> };
> mul(8)          g7<1>D          g6<8,8,1>D      g10<8,8,1>UW    { align1 1Q</span >

We're missing a .1 subreg offset on one of these.

<span class="quote">> };
> ...
> add(8)          g124.1<2>UW     g124.1<16,8,2>UW g7<16,8,2>UW   { align1 1Q
> };

> I could imagine that the D * UW multiplies don't work as expected (maybe we
> should do D * W for signed multiplication?). Attached is a patch that gives
> that a try.</span ></pre>
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