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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [ILK] GPU hang (and multiple fails) in piglit shader tests if spilling is forced in the vec4 backend"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92100">92100</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[ILK] GPU hang (and multiple fails) in piglit shader tests if spilling is forced in the vec4 backend
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/DRI/i965
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>itoral@igalia.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Running piglit's shader tests (~14000 tests) while forcing spilling on the vec4
backend (INTEL_DEBUG=spill_vec4) produces at least one GPU hang (for me this
happens consistently around test 10400). Also, I see a lot of tests that stop
passing, even before the GPU hang, which points at something seriously broken.
The FS backend is not affected, even if INTEL_DEBUG=spill_fs is used to force
spilling.

All this is with current master (1614c39a8fc205)

To reproduce:

INTEL_DEBUG=spill_vec4 ./piglit-run.py tests/shader results/shader

I'll see if I can add more info, at least the specific test triggering the
hang.</pre>
        </div>
      </p>
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