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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Regression, bisected] arb_shader_atomic_counters.compiler.builtins.frag"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92095#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Regression, bisected] arb_shader_atomic_counters.compiler.builtins.frag"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92095">bug 92095</a>
from <span class="vcard"><a class="email" href="mailto:mattst88@gmail.com" title="Matt Turner <mattst88@gmail.com>"> <span class="fn">Matt Turner</span></a>
</span></b>
<pre>Looking at the shader_test, I would have expected it was wrong to assume that
gl_MaxTessControlAtomicCounters and gl_MaxTessEvaluationAtomicCounters exist
without ARB_tessellation_shader being enabled, but the
GL_ARB_shader_atomic_counters says no such thing.
I'll send a patch to get discussion started.</pre>
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