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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [ILK] GPU hang (and multiple fails) in piglit shader tests if spilling is forced in the vec4 backend"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92100#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [ILK] GPU hang (and multiple fails) in piglit shader tests if spilling is forced in the vec4 backend"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92100">bug 92100</a>
              from <span class="vcard"><a class="email" href="mailto:itoral@igalia.com" title="Iago Toral <itoral@igalia.com>"> <span class="fn">Iago Toral</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=118430" name="attach_118430" title="Native code producing the GPU hang">attachment 118430</a> <a href="attachment.cgi?id=118430&action=edit" title="Native code producing the GPU hang">[details]</a></span>
Native code producing the GPU hang

The test triggering the GPU hang is 'vs-loop-bounds-unrolled.shader_test'. The
attachment includes the native VS code dump when spilling is forced. I'll try
to look into it tomorrow.</pre>
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