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    <body><span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [cts] cts.shaders.negative conformance tests fail"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92304">bug 92304</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>ASSIGNED
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [cts] cts.shaders.negative conformance tests fail"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92304#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [cts] cts.shaders.negative conformance tests fail"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92304">bug 92304</a>
              from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
        <pre>These should all be fixed by the following series that was pushed to master a
couple hours ago.  These should all eventually get picked to 11.0 and 10.6
stable branches.

92635a8 glsl: In later GLSL versions, sequence operator is cannot be a constant
expression
05e4601 glsl: Add method to determine whether an expression contains the
sequence operator
bb329f2 glsl: Restrict initializers for global variables to constant expression
in ES
3524d6d glsl: Only set ir_variable::constant_value for const-decorated
variables
5bc68f0 glsl: Use constant_initializer instead of constant_value to determine
whether to keep an unused uniform
313372c glsl/linker: Use constant_initializer instead of constant_value to
initialize uniforms
8acce5d ff_fragment_shader: Use binding to set the sampler unit
43b07eb glsl: Allow built-in functions as constant expressions in OpenGL ES
1.00</pre>
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