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<body><span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [cts] cts.shaders.negative conformance tests fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92304">bug 92304</a>
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<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Status</td>
<td>ASSIGNED
</td>
<td>RESOLVED
</td>
</tr>
<tr>
<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
</tr></table>
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [cts] cts.shaders.negative conformance tests fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92304#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [cts] cts.shaders.negative conformance tests fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92304">bug 92304</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>These should all be fixed by the following series that was pushed to master a
couple hours ago. These should all eventually get picked to 11.0 and 10.6
stable branches.
92635a8 glsl: In later GLSL versions, sequence operator is cannot be a constant
expression
05e4601 glsl: Add method to determine whether an expression contains the
sequence operator
bb329f2 glsl: Restrict initializers for global variables to constant expression
in ES
3524d6d glsl: Only set ir_variable::constant_value for const-decorated
variables
5bc68f0 glsl: Use constant_initializer instead of constant_value to determine
whether to keep an unused uniform
313372c glsl/linker: Use constant_initializer instead of constant_value to
initialize uniforms
8acce5d ff_fragment_shader: Use binding to set the sampler unit
43b07eb glsl: Allow built-in functions as constant expressions in OpenGL ES
1.00</pre>
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