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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91114#c33">Comment # 33</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">bug 91114</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>(In reply to Tapani Pälli from <a href="show_bug.cgi?id=91114#c32">comment #32</a>)
<span class="quote">> (In reply to Matt Turner from <a href="show_bug.cgi?id=91114#c31">comment #31</a>)
> > Please put the commit that fixed the bug into the bugzilla comment.
> >
> > commit 7f8815bcb9af9b4b374ad7bd6e7cfa7529a6c980
> > Author: Tapani Pälli <<a href="mailto:tapani.palli@intel.com">tapani.palli@intel.com</a>>
> > Date: Mon Sep 7 15:08:13 2015 +0300
> >
> > i965: fix textureGrad for cubemaps
>
> I don't want to whine but why is this cross-referencing done, we already
> refer to bug in the git log, that should be enough?</span >
If someone re-encounters the problem on a version that does not contain the
fix, they can figure out that a fix exists. It's helpful in cases where the
bug exists in master and one or more stable branches, but the fix only lands in
master without being marked for stable.</pre>
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