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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [G965 ILK G45] Regression: 24 piglit regressions in glsl-1.10"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92621#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [G965 ILK G45] Regression: 24 piglit regressions in glsl-1.10"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92621">bug 92621</a>
from <span class="vcard"><a class="email" href="mailto:apinheiro@igalia.com" title="Alejandro Piñeiro (freenode IRC: apinheiro) <apinheiro@igalia.com>"> <span class="fn">Alejandro Piñeiro (freenode IRC: apinheiro)</span></a>
</span></b>
<pre>(In reply to Mark Janes from <a href="show_bug.cgi?id=92621#c0">comment #0</a>)
<span class="quote">> The following commit series produced many regressions on older intel
> hardware:
>
> 8ac3b525c77cb5aae9e61bd984b78f6cbbffdc1c -
> 8cf84a7e470dbd3b46ce4081459d2ecfab22c2d5
>
> Author: Alejandro Piñeiro <<a href="mailto:apinheiro@igalia.com">apinheiro@igalia.com</a>>
> AuthorDate: Fri Oct 9 18:39:42 2015 +0200
> Commit: Alejandro Piñeiro <<a href="mailto:apinheiro@igalia.com">apinheiro@igalia.com</a>>
> CommitDate: Thu Oct 22 21:58:03 2015 +0200
>
> i965/vec4: print predicate control at brw_vec4 dump_instruction
>
> v2: externalize pred_ctrl_align16 from brw_disasm.c instead of adding
> a copy on brw_vec4.c, as suggested by Matt Turner
>
> Reviewed-by: Matt Turner <<a href="mailto:mattst88@gmail.com">mattst88@gmail.com</a>></span >
Patch that solved the bug just sent to the list:
<a href="http://lists.freedesktop.org/archives/mesa-dev/2015-October/098207.html">http://lists.freedesktop.org/archives/mesa-dev/2015-October/098207.html</a>
Having said so:
<span class="quote">> The failing tests:</span >
The title mentions 24 regressions, but only 21 are listed below. Additionally,
as I mention on the email to freedesktop, on ILK I only detected 17. Could you
confirm how many regressions my series introduced?
<span class="quote">> glsl-1_20.execution.clipping.vs-clip-vertex-homogeneity
> glsl-1_10.execution.interpolation.interpolation-none-gl_frontsecondarycolor-
> smooth-vertex
> glsl-1_10.execution.interpolation.interpolation-none-gl_backcolor-smooth-
> vertex
> glsl-1_10.execution.clipping.clip-plane-transformation pos_clipvert
> glsl-1_10.execution.interpolation.interpolation-none-other-flat-vertex
> glsl-1_10.execution.clipping.clip-plane-transformation clipvert_pos
> glsl-1_10.execution.interpolation.interpolation-none-gl_backsecondarycolor-
> smooth-vertex
> glsl-1_20.execution.clipping.vs-clip-vertex-const-accept
> glsl-1_10.execution.clipping.clip-plane-transformation fixed
> glsl-1_20.execution.clipping.vs-clip-vertex-equal-to-position
> glsl-1_20.execution.clipping.vs-clip-vertex-enables
> glsl-1_20.execution.clipping.fixed-clip-enables !opengl 1_1.user-clip
> glsl-1_10.execution.interpolation.interpolation-none-other-smooth-vertex
> arb_vertex_program.clip-plane-transformation arb !opengl
> 1_0.gl-1.0-fpexceptions
> glsl-1_10.execution.interpolation.interpolation-none-gl_frontsecondarycolor-
> flat-vertex
> glsl-1_10.execution.interpolation.interpolation-none-gl_backcolor-flat-vertex
> glsl-1_10.execution.interpolation.interpolation-none-gl_frontcolor-flat-
> vertex
> glsl-1_20.execution.clipping.vs-clip-vertex-different-from-position
> glsl-1_20.execution.clipping.vs-clip-vertex-const-reject
> glsl-1_10.execution.interpolation.interpolation-none-gl_frontcolor-smooth-
> vertex
> glsl-1_10.execution.interpolation.interpolation-none-gl_backsecondarycolor-
> flat-vertex</span ></pre>
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