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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [BDW BSW SKL CTS] ES31-CTS.texture_gather.* GPU_HANG"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92589#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [BDW BSW SKL CTS] ES31-CTS.texture_gather.* GPU_HANG"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92589">bug 92589</a>
from <span class="vcard"><a class="email" href="mailto:marta.lofstedt@intel.com" title="Marta Löfstedt <marta.lofstedt@intel.com>"> <span class="fn">Marta Löfstedt</span></a>
</span></b>
<pre>Unfortunately the "implement WaSendDummyVFEafterPipelineSelect" patch does not
help.
Some combinations of the test are not causing GPU_HANG, for example:
./glcts --deqp-case=ES31-CTS.texture_gather.plain-gather-int*
is OK,
but:
./glcts --deqp-case=ES31-CTS.texture_gather.plain-gather-uint*
./glcts --deqp-case=ES31-CTS.texture_gather.plain-gather-float*
cause HANG.</pre>
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