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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BDW, BSW] piglit sampling-2d-array-as-2d-layer fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92609#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [BDW, BSW] piglit sampling-2d-array-as-2d-layer fails"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92609">bug 92609</a>
from <span class="vcard"><a class="email" href="mailto:ben@bwidawsk.net" title="Ben Widawsky <ben@bwidawsk.net>"> <span class="fn">Ben Widawsky</span></a>
</span></b>
<pre>Heh. I'm back to my original conclusion that layer > 0 fails. At least using
the following shader:
fsCode =
"#version 130\n"
"uniform sampler2D texview;\n"
"void main()\n"
"{\n"
" vec4 color = texture(texview, vec2(0.0))\n;"
" gl_FragColor = vec4(color.xyz, 1.0);\n"
"}\n";</pre>
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