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      <base href="https://bugs.freedesktop.org/" />
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Segfaults when running dEQP-GLES3.functional.shaders.conversions.matrix_combine.*"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92782">92782</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Segfaults when running dEQP-GLES3.functional.shaders.conversions.matrix_combine.*
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>10.5
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>glsl-compiler
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>idr@freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>corentin@wallez.net
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>While running the GLES3 dEQP tests on ANGLE the Intel Mesa driver, many of the
tests in dEQP-GLES3.functional.shaders.conversions.matrix_combine.* segfault in
the driver in glLinkProgram.

This was running on an Ubuntu variant with the following:
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2) 
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.5.9
OpenGL core profile shading language version string: 3.30

I was able to repro the crash using the following vertex shader:
#version 330
in vec4 vPosition;
in vec3 v1;
in vec3 v2;
in vec2 v3;
out mat4x2 out0;
void main(){
(gl_Position = vPosition);
(out0 = mat4x2(v1, v2, v3));
}

and the following fragment shader:
#version 330
in mat4x2 out0;
out vec4 FragColor;
void main(){
(FragColor = vec4(1.0, out0[1][1], 0.0, 1.0));
}</pre>
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