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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Add FP64 support to the i965 shader backends"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92760#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Add FP64 support to the i965 shader backends"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92760">bug 92760</a>
              from <span class="vcard"><a class="email" href="mailto:cwabbott0@gmail.com" title="Connor Abbott <cwabbott0@gmail.com>"> <span class="fn">Connor Abbott</span></a>
</span></b>
        <pre>FWIW, I've posted an i965-fp64-v3 branch in my fdo tree that's based on a much
more recent master, and with some more fixes:
<a href="http://cgit.freedesktop.org/~cwabbott0/mesa/log/?h=i965-fp64-v3">http://cgit.freedesktop.org/~cwabbott0/mesa/log/?h=i965-fp64-v3</a>

It's not as clean as the v2 branch, though, and I'll probably be shuffling
stuff around on it and force-pushing.

current piglit results:

[2226/2226] skip: 14, pass: 1768, fail: 392, crash: 50</pre>
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