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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [IVB/HSW/BYT/BDW/BSW Bisected ]SynMark2 "OglShMapPcf" cannot run as image validation failed"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92788#c3">Comment # 3</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [IVB/HSW/BYT/BDW/BSW Bisected ]SynMark2 "OglShMapPcf" cannot run as image validation failed"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=92788">bug 92788</a>
              from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
        <pre>Issue is visible in the ShMapPcf shadows.

I'm seeing similar kind of texturing issue also in UnrealEngine "SunTemple"
demo lights and shadows:
  <a href="https://wiki.unrealengine.com/Linux_Demos">https://wiki.unrealengine.com/Linux_Demos</a>

See attached (partial) screenshots.


On SKL, SynMark2 ShMapPcf renders OK.</pre>
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