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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [SNB, regression, dEQP] deqp-gles3.functional.shaders.discard.dynamic_loop_texture"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92770#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [SNB, regression, dEQP] deqp-gles3.functional.shaders.discard.dynamic_loop_texture"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92770">bug 92770</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>This patch:
<a href="http://lists.freedesktop.org/archives/mesa-dev/2015-November/099473.html">http://lists.freedesktop.org/archives/mesa-dev/2015-November/099473.html</a>
fixes this particular test but I can't really tell if it regresses anything
because of GPU hangs on SNB with deqp. Since master also GPU-hangs (according
to Jenkins) and I've spot-tested a bunch of the failures and they seem to pass,
I think the patch is probably ok.
Tapani, does it also fix sun-temple?</pre>
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