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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [BDW] piglit@spec@arb_shader_atomic_counters@unused-result intermittent failures"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91298#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [BDW] piglit@spec@arb_shader_atomic_counters@unused-result intermittent failures"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=91298">bug 91298</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>It definitely seems to be some kind of race - adding usleep(1000) in the test
inbetween glMapBufferRange and the p[i] access effectively hides the problem.

It also works fine on Haswell - I've run it for a few hours with no failures.

INTEL_DEBUG=sync doesn't help.  always_flush_batch=true seems to make it fail a
little more often...it at minimum doesn't help...</pre>
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