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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [SKL bisected] texsubimage pbo intermittent failures"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91926#c61">Comment # 61</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [SKL bisected] texsubimage pbo intermittent failures"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91926">bug 91926</a>
from <span class="vcard"><a class="email" href="mailto:topi.pohjolainen@intel.com" title="Topi Pohjolainen <topi.pohjolainen@intel.com>"> <span class="fn">Topi Pohjolainen</span></a>
</span></b>
<pre>(In reply to Ben Widawsky from <a href="show_bug.cgi?id=91926#c60">comment #60</a>)
<span class="quote">> (In reply to Topi Pohjolainen from <a href="show_bug.cgi?id=91926#c58">comment #58</a>)
> > (In reply to Topi Pohjolainen from <a href="show_bug.cgi?id=91926#c57">comment #57</a>)
> > > Decreasing the texture and buffer size into one fourth of the original, into
> > > 64x32, seems to give me 100% probability of reproducing on IVB with the
> > > simplified test case. I'll try with the original and SKL.
> >
> > More on IVB first. Using 32 x 16 x 4 = 2048 looks to be too small to
> > reproduce. On the other hand 32 x 32 x 4 = 4096 looks to give 100%
> > probability. The latter has the buffer end at the page boundary suggesting
> > that buffer overrun due to alignment plays some role afterall (perhaps just
> > something more complex than discussed before).
>
> Just for grins, how about 32 x 16 x 8?</span >
If you give me a GL format that requires eight bytes I can see if the test can
be modified. (I don't know the GL api well enough to know if such thing
exists).</pre>
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