<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [SKL bisected] texsubimage pbo intermittent failures"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91926#c69">Comment # 69</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [SKL bisected] texsubimage pbo intermittent failures"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91926">bug 91926</a>
from <span class="vcard"><a class="email" href="mailto:topi.pohjolainen@intel.com" title="Topi Pohjolainen <topi.pohjolainen@intel.com>"> <span class="fn">Topi Pohjolainen</span></a>
</span></b>
<pre>(In reply to Topi Pohjolainen from <a href="show_bug.cgi?id=91926#c68">comment #68</a>)
<span class="quote">> I had earlier verified that in a failing run the source texture had correct
> pixel values in it (by dumping on the disk). I hadn't been able to verify
> that the same applies for the source texture after update round (with 200
> test rounds I just couldn't get it to fail). I had left my laptop running it
> for 10000 rounds and I actually got a failing round with a dump (7101 test
> rounds where needed). Only problem is that as there are two internal
> iterations and it is always the second failing, I actually have total
> garbage for both on the disk. I can't readily explain this - it maybe that
> I'm missing a flush before the dump. I used
> "src/mesa/main/debug.c::write_ppm()".</span >
And the actual pixels gotten using intel_get_tex_sub_image().</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>