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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [SKL bisected] texsubimage pbo intermittent failures"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91926#c68">Comment # 68</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [SKL bisected] texsubimage pbo intermittent failures"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91926">bug 91926</a>
from <span class="vcard"><a class="email" href="mailto:topi.pohjolainen@intel.com" title="Topi Pohjolainen <topi.pohjolainen@intel.com>"> <span class="fn">Topi Pohjolainen</span></a>
</span></b>
<pre>I had earlier verified that in a failing run the source texture had correct
pixel values in it (by dumping on the disk). I hadn't been able to verify that
the same applies for the source texture after update round (with 200 test
rounds I just couldn't get it to fail). I had left my laptop running it for
10000 rounds and I actually got a failing round with a dump (7101 test rounds
where needed). Only problem is that as there are two internal iterations and it
is always the second failing, I actually have total garbage for both on the
disk. I can't readily explain this - it maybe that I'm missing a flush before
the dump. I used "src/mesa/main/debug.c::write_ppm()".</pre>
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