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    <body><span class="vcard"><a class="email" href="mailto:mark.a.janes@intel.com" title="Mark Janes <mark.a.janes@intel.com>"> <span class="fn">Mark Janes</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [BXT CTS] Conformance not yet achieved for BXT-P"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93087">bug 93087</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">CC</td>
           <td>
                
           </td>
           <td>currojerez@riseup.net, krh@bitplanet.net
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [BXT CTS] Conformance not yet achieved for BXT-P"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93087#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [BXT CTS] Conformance not yet achieved for BXT-P"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93087">bug 93087</a>
              from <span class="vcard"><a class="email" href="mailto:mark.a.janes@intel.com" title="Mark Janes <mark.a.janes@intel.com>"> <span class="fn">Mark Janes</span></a>
</span></b>
        <pre>with 55ffa64daf765b1229364518106a4124bd84b9a7, the six tests listed here began
to pass.  However, the following tests regressed:

es3-cts.shaders.uniform_block.single_nested_struct.single_buffer_std140_instance_array
es3-cts.shaders.uniform_block.single_nested_struct.single_buffer_shared_instance_array
es3-cts.shaders.uniform_block.single_nested_struct.per_block_buffer_std140_instance_array
es3-cts.shaders.uniform_block.single_nested_struct.per_block_buffer_shared_instance_array
es3-cts.shaders.uniform_block.random.all_per_block_buffers.8


Sample output:
piglit.es3-cts.shaders.uniform_block.random.all_per_block_buffers.8.bxtm64
(from piglit)
Failing for the past 14 builds (Since Unstable#1700 )
Took 2.3 sec.
Standard Output

/tmp/build_root/m64/bin/cts/glcts
--deqp-case=ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.8
dEQP Core GL-CTS-2.0 (0x0052484b) starting..
  target implementation = 'intel-gbm'

Test case 'ES3-CTS.shaders.uniform_block.random.all_per_block_buffers.8'..
Vertex compile time = 20.680000 ms
Fragment compile time = 10.323000 ms
Link time = 2143.562012 ms
  Fail (Image compare failed)

DONE!

Test run totals:
  Passed:        0/1 (0.00%)
  Failed:        1/1 (100.00%)
  Not supported: 0/1 (0.00%)
  Warnings:      0/1 (0.00%)



Author:     Francisco Jerez <<a href="mailto:currojerez@riseup.net">currojerez@riseup.net</a>>
AuthorDate: Mon Nov 23 19:18:26 2015 +0200
Commit:     Francisco Jerez <<a href="mailto:currojerez@riseup.net">currojerez@riseup.net</a>>
CommitDate: Thu Nov 26 14:07:58 2015 +0200

    i965/gen9+: Switch thread scratch space to non-coherent stateless access.

    The thread scratch space is thread-local so using the full IA-coherent
    stateless surface index (255 since Gen8) is unnecessary and
    potentially expensive.  On Gen8 and early steppings of Gen9 this is
    not a functional change because the kernel already sets bit 4 of
    HDC_CHICKEN0 which overrides all HDC memory access to be non-coherent
    in order to workaround a hardware bug.

    This happens to fix a full system hang when running any spilling code
    on a pre-production SKL GT4e machine I have on my desk (forcing all
    HDC access to non-coherent from the kernel up to stepping F0 might be
    a good idea though regardless of this patch), and improves performance
    of the OglPSBump2 SynMark benchmark run with INTEL_DEBUG=spill_fs by
    33% (11 runs, 5% significance) on a production SKL GT2 (on which HDC
    IA-coherency is apparently functional so it wouldn't make sense to
    disable globally).

    Reviewed-by: Kristian Høgsberg  <<a href="mailto:krh@bitplanet.net">krh@bitplanet.net</a>></pre>
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