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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Add FP64 support to the i965 shader backends"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92760#c20">Comment # 20</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Add FP64 support to the i965 shader backends"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92760">bug 92760</a>
from <span class="vcard"><a class="email" href="mailto:itoral@igalia.com" title="Iago Toral <itoral@igalia.com>"> <span class="fn">Iago Toral</span></a>
</span></b>
<pre>Connor, I have a question about the code we generate for the double unpack x/y
opcodes, which looks like this (in SIMD8):
mov(8) g2<1>UD g18.1<8,4,2>UD { align1 1Q };
mov(8) g28<2>UD g18<8,4,2>UD { align1 1Q };
Each of these instructions is intended to copy 4 UD elements from the source
the destination, however, the execution size of the instructions is set to 8,
not 4, which means that we have a a vertical dimension of 2 and we we are
actually operating on more data elements than we need. Shouldn't these two
instructions have an execution size of 4 instead?
The thing is that I tried to set the execution size to 4 (this also requires
that I set force_writemask_all to true) but that produces GPU hangs and some
regressions in the fp64 tests, so I guess I am missing something here...</pre>
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