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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [Regression, bisected] Screen is darker than expected in Supertuxkart"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92759#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [Regression, bisected] Screen is darker than expected in Supertuxkart"
href="https://bugs.freedesktop.org/show_bug.cgi?id=92759">bug 92759</a>
from <span class="vcard"><a class="email" href="mailto:deveee@gmail.com" title="Deve <deveee@gmail.com>"> <span class="fn">Deve</span></a>
</span></b>
<pre>I didn't check it on other applications, but now STK is not able to compile
some shaders. The problem is in this line:
uniform layout(r16f) volatile restrict writeonly image2D dest;
The "r16f" format is not recognized.
Log from console:
[warn ] GLWrap: OpenGL debug callback - SHADER_COMPILER
[warn ] GLWrap: Error type : ERROR
[warn ] GLWrap: Severity : HIGH
[warn ] GLWrap: Message : 0:78(16): error: unrecognized layout identifier
`r16f'
[error ] GLWrap: Error in shader bilateralH.comp
[error ] GLWrap: 0:78(16): error: unrecognized layout identifier `r16f'
But this is sepearate issue. Perhaps MESA_FORMAT_B8G8R8X8_SRGB is not handled
properly somewhere (it has been added recently).</pre>
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