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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [HSW,BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.advanced-sync-imageAccess2"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93324#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [HSW,BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.advanced-sync-imageAccess2"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93324">bug 93324</a>
              from <span class="vcard"><a class="email" href="mailto:currojerez@riseup.net" title="Francisco Jerez <currojerez@riseup.net>"> <span class="fn">Francisco Jerez</span></a>
</span></b>
        <pre>(In reply to Marta Löfstedt from <a href="show_bug.cgi?id=93324#c3">comment #3</a>)
<span class="quote">> Yes I am sure, I run on my HSW development machine. However, I have had some
> discrepancies in the results with Tapani before...

> I use the gles31_151217 branch from my github:
> <a href="https://github.com/MartaLo/mesa/tree/gles31_151217">https://github.com/MartaLo/mesa/tree/gles31_151217</a>

> Maybe I forgot some patches...</span >

Odd, it definitely passes for me with those fixes alone.  However as I just
pointed out on the mailing list SSBOs are still not setting the early
depth/stencil control bits and UAV-only bit correctly on HSW, you could try
playing around with those although I doubt they will have any effect on this
specific test-case.</pre>
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