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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Geometry Shaders output wrong vertices on Sandy Bridge"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93418">93418</a>
</td>
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<th>Summary</th>
<td>Geometry Shaders output wrong vertices on Sandy Bridge
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>idr@freedesktop.org
</td>
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<th>Reporter</th>
<td>bugs@linkmauve.fr
</td>
</tr>
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<div>
<pre>Created <span class=""><a href="attachment.cgi?id=120555" name="attach_120555" title="apitrace reproducing this bug (starts at frame 470)">attachment 120555</a> <a href="attachment.cgi?id=120555&action=edit" title="apitrace reproducing this bug (starts at frame 470)">[details]</a></span>
apitrace reproducing this bug (starts at frame 470)
Some vertices seem to be wrongly put on the (0,0) (1,1) diagonal when using a
geometry shader on Sandy Bridge.
Screenshots of this bug:
<a href="http://i.imgur.com/c8WhpF5.png">http://i.imgur.com/c8WhpF5.png</a>
<a href="http://linkmauve.fr/files/dolphin.png">http://linkmauve.fr/files/dolphin.png</a> (from the previous trace)
Related Dolphin bug report:
<a href="https://bugs.dolphin-emu.org/issues/9166">https://bugs.dolphin-emu.org/issues/9166</a></pre>
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</p>
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