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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [SKL,BDW,HSW][GLES 3.1 CTS] ES31-CTS.shader_atomic_counters.advanced-usage-many-draw-calls2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93317#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - [SKL,BDW,HSW][GLES 3.1 CTS] ES31-CTS.shader_atomic_counters.advanced-usage-many-draw-calls2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93317">bug 93317</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>I've isolated the problem being _mesa_active_fragment_shader_has_atomic_ops
using Shader instead of _Shader and asked Iago/Samuel to fix this as they are
touching same function when fixing SSBO issues.</pre>
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