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    <body><span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [SKL,BDW,HSW][GLES 3.1 CTS] ES31-CTS.shader_atomic_counters.advanced-usage-many-draw-calls2"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93317">bug 93317</a>
          <br>
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          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>ASSIGNED
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [SKL,BDW,HSW][GLES 3.1 CTS] ES31-CTS.shader_atomic_counters.advanced-usage-many-draw-calls2"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93317#c3">Comment # 3</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [SKL,BDW,HSW][GLES 3.1 CTS] ES31-CTS.shader_atomic_counters.advanced-usage-many-draw-calls2"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93317">bug 93317</a>
              from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
        <pre>commit 1a95b87dad341e73e355b244a275d9b4d60537af
Author: Iago Toral Quiroga <<a href="mailto:itoral@igalia.com">itoral@igalia.com</a>>
Date:   Fri Dec 18 10:17:59 2015 +0100

    mesa: Add a _mesa_active_fragment_shader_has_side_effects helper

    Some drivers can disable the FS unit if there is nothing in the shader code
    that writes to an output (i.e. color, depth, etc). Right now, mesa has
    a function to check for atomic buffers and the i965 driver also checks for
    images. Refactor this logic into a generic function that we can use for
    any source of side effects in a fragment shader. Suggested by Jason.

    v2:
    - Use '_Shader', as suggested by Tapani, to fix the following CTS test:

    ES31-CTS.shader_atomic_counters.advanced-usage-many-draw-calls2

    Reviewed-by: Francisco Jerez <<a href="mailto:currojerez@riseup.net">currojerez@riseup.net</a>></pre>
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