<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body><span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [SKL,BDW,HSW][GLES 3.1 CTS] ES31-CTS.shader_atomic_counters.advanced-usage-many-draw-calls2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93317">bug 93317</a>
<br>
<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Status</td>
<td>ASSIGNED
</td>
<td>RESOLVED
</td>
</tr>
<tr>
<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
</td>
</tr></table>
<p>
<div>
<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [SKL,BDW,HSW][GLES 3.1 CTS] ES31-CTS.shader_atomic_counters.advanced-usage-many-draw-calls2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93317#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [SKL,BDW,HSW][GLES 3.1 CTS] ES31-CTS.shader_atomic_counters.advanced-usage-many-draw-calls2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93317">bug 93317</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>commit 1a95b87dad341e73e355b244a275d9b4d60537af
Author: Iago Toral Quiroga <<a href="mailto:itoral@igalia.com">itoral@igalia.com</a>>
Date: Fri Dec 18 10:17:59 2015 +0100
mesa: Add a _mesa_active_fragment_shader_has_side_effects helper
Some drivers can disable the FS unit if there is nothing in the shader code
that writes to an output (i.e. color, depth, etc). Right now, mesa has
a function to check for atomic buffers and the i965 driver also checks for
images. Refactor this logic into a generic function that we can use for
any source of side effects in a fragment shader. Suggested by Jason.
v2:
- Use '_Shader', as suggested by Tapani, to fix the following CTS test:
ES31-CTS.shader_atomic_counters.advanced-usage-many-draw-calls2
Reviewed-by: Francisco Jerez <<a href="mailto:currojerez@riseup.net">currojerez@riseup.net</a>></pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>