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<base href="https://bugs.freedesktop.org/" />
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Shadow of Mordor is fading to white with Intel Mesa driver"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93566">93566</a>
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<th>Summary</th>
<td>Shadow of Mordor is fading to white with Intel Mesa driver
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>OS</th>
<td>Linux (All)
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/i965
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<th>Assignee</th>
<td>idr@freedesktop.org
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<th>Reporter</th>
<td>d.spitznagel@goodbytez.de
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<pre>Hello devs,
today I was testing Shadow of Mordor on my Intel Iris pro since tessellation
landed for gen7+ some days ago in master git.
Mesa:
glxinfo | grep OpenGL
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Haswell Desktop
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0-devel
(git-28dea26)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.2.0-devel (git-28dea26)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.0-devel (git-28dea26)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
Steam start options:
MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430 %command%
When the main menu comes up, the complete rendered background (not menu
dialogs) is fading slowly to white (also ingame and benchmark).
If i append MESA_EXTENSION_OVERRIDE=-GL_ARB_compute_shader to my steam start
option, there is no fading > the menu is rendered as expected.
I have made an apitrace and replayed it...
Without GL_ARB_compute_shader there are errors, because Shadow of Mordor wants
to use it, but rendering LOOKS ok.
With GL_ARB_compute_shader the errors are gone, but there is this white fading.
So I guess there is something wrong with GL_ARB_compute_shader!
Could someone look into this?
You can download my apitrace here...
<a href="http://www.goodbytez.de/mesa/ShadowOfMordor.trace.tar.bz2">http://www.goodbytez.de/mesa/ShadowOfMordor.trace.tar.bz2</a>
Kind regards
Darius</pre>
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