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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.negative-linkErrors fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93410#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.negative-linkErrors fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93410">bug 93410</a>
from <span class="vcard"><a class="email" href="mailto:marta.lofstedt@intel.com" title="Marta Löfstedt <marta.lofstedt@intel.com>"> <span class="fn">Marta Löfstedt</span></a>
</span></b>
<pre>The shaders in the test should fail to link, but they don't. It seem that we
don't check types over shader stages.
The test have:
in vs: "layout(rgba32f) writeonly uniform highp image3D g_image;"
in fs: "layout(rgba32f) writeonly uniform highp image2D g_image;"
and in a second case:
in vs: layout(rgba32f)
in fs: layout(r32f)</pre>
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