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            <b><a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - Shadow of Mordor is fading to white with Intel Mesa driver"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93566#c5">Comment # 5</a>
              on <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - Shadow of Mordor is fading to white with Intel Mesa driver"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93566">bug 93566</a>
              from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
        <pre>I fixed the third problem - opt_vectorize() is trying to combine multiple
scalar bitfieldInsert operations, but our validator wasn't allowing that.  I've
written patches to relax that restriction, as it ought to work fine.

Now there's a fourth problem: for some bizarre reason, I'm getting nir_op_fdiv
in a compute shader.  We don't actually implement fdiv, as it's supposed to get
turned into fmul/frcp...</pre>
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