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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - GfxBench 4 tessellation demos misrender"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93526#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - GfxBench 4 tessellation demos misrender"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93526">bug 93526</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>Triangles for the cars in the GfxBench "gl_4" test are also clearly wrong.
That could also be due to the same bug.
That test can be run with:
export MESA_GL_VERSION_OVERRIDE=4.3
export MESA_GLSL_VERSION_OVERRIDE=430
export MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader
(Without CS extension it would segfault.)</pre>
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