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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91951#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [radeonsi] Arma 3 crashes: Too many fragment shader texture samplers"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91951">bug 91951</a>
from <span class="vcard"><a class="email" href="mailto:riku@sdf-eu.org" title="riku@sdf-eu.org">riku@sdf-eu.org</a>
</span></b>
<pre>Thank you Ian for looking at this.
Unfortunately, MESA_EXTENSION_OVERRIDE=-GL_ARB_separate_shader_objects didn't
help. Same error message with same CRC for the failing shader, and no
differences in any of the 207 shaders I got with MESA_GLSL=log. Maybe I did
something wrong, or is it normal to get an implementation error with
MESA_EXTENSION_OVERRIDE?
MESA_EXTENSION_OVERRIDE=-GL_ARB_separate_shader_objects MESA_GLSL=log ./arma3
Mesa 11.0.8 implementation error: Trying to disable permanently enabled
extensions: GL_ARB_separate_shader_objects
Tested with mesa 11.0.8 and llvm-3.7.1. Please let me know if there is
something more I can do. There should be a new version of Arma 3 out soon, so
this might resolve itself.</pre>
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