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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Rain and insects are not rendered in Shadow of Mordor with Intel Mesa driver"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93601#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Rain and insects are not rendered in Shadow of Mordor with Intel Mesa driver"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93601">bug 93601</a>
from <span class="vcard"><a class="email" href="mailto:d.spitznagel@goodbytez.de" title="Darius Spitznagel <d.spitznagel@goodbytez.de>"> <span class="fn">Darius Spitznagel</span></a>
</span></b>
<pre>Hello Kenneth,
maybe you didn't know but your commit
<a href="http://cgit.freedesktop.org/mesa/mesa/patch/?id=c034dbeda8850fe1f3ec0dbdbd73344ace024748">http://cgit.freedesktop.org/mesa/mesa/patch/?id=c034dbeda8850fe1f3ec0dbdbd73344ace024748</a>
fixed missing rain and insects and some more I wasn't aware of!
The downside is, that the rain rendering eats around 66% (on my system) of the
performance compared to without rain.
Luckily SoM has a preferences file
(.local/share/feral-interactive/ShadowOfMordor/preferences) where many effects
can be en- or disabled!
For example...
<value name="DisableEmitRainCompute" type="integer">1</value>
<value name="DisableSimRainCompute" type="integer">1</value>
...restores my 66% of performance.
GL_ARB_compute_shader support in mesa/i965 is very new. I'm sure it will
improve by time.
I'm very happy that SoM renders now how it should:)
Thanks</pre>
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