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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Stencil blits from targets other than GL_TEXTURE_2D or GL_TEXTURE_2D_MULTISAMPLE are probably broken"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93704#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Stencil blits from targets other than GL_TEXTURE_2D or GL_TEXTURE_2D_MULTISAMPLE are probably broken"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93704">bug 93704</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>Looking back at the GIT history, it appears that GL_TEXTURE_2D and
GL_TEXTURE_2D_MULTISAMPLE were the only targets supported when
GL_ARB_stencil_texturing did not exist. A renderbuffer was the only way to get
stencil because internally we use separate stencil on these GENs even for
packed depth / stencil targets. _mesa_meta_bind_rb_as_tex_image would only
generate those two targets.
When support for GL_ARB_stencil_texturing was added for GEN8+, we had only one
test in piglit. It didn't hit the non-GL_TEXTURE_2D* path, so nobody noticed.</pre>
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