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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [SKL][GLES 3.1 CTS] ES31-CTS.layout_binding* GPU_HANG"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93312#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [SKL][GLES 3.1 CTS] ES31-CTS.layout_binding* GPU_HANG"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93312">bug 93312</a>
from <span class="vcard"><a class="email" href="mailto:marta.lofstedt@intel.com" title="Marta Löfstedt <marta.lofstedt@intel.com>"> <span class="fn">Marta Löfstedt</span></a>
</span></b>
<pre>I ran through all layout binding cases one by one.
It is only:
./glcts
--deqp-case=ES31-CTS.layout_binding.sampler2D_layout_binding_texture_ComputeShader
and:
./glcts
--deqp-case=ES31-CTS.layout_binding.sampler2DArray_layout_binding_texture_ComputeShader
that cause GPU HANG. All other layout binding tests actually pass.</pre>
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